Hong Kong Creative Media Bachelor Complete Guide 2026: CityU School of Creative Media — JS1041, JS1042 & JS1043
If your DSE choices include words like “animation”, “game design”, “cinema”, “interactive media”, “VFX” or “new media art”, there is really only one address in Hong Kong that anchors all of these under one roof: The City University of Hong Kong’s School of Creative Media (SCM). Founded in 1998 and now housed in the award-winning Run Run Shaw Creative Media Centre, SCM is the largest dedicated creative-media school in the Greater Bay Area and the only programme in Hong Kong that places art, moving image, computing and emerging technology inside a single undergraduate curriculum.
This 2026 guide walks DSE and JUPAS candidates through everything you need to know: the three JUPAS codes (JS1041, JS1042, JS1043), how BACM, BScCM and BAS New Media differ, subject requirements, admission scores, the portfolio you should be preparing now, the six BACM specialisations, the capstone thesis, and where graduates actually end up.
Why creative media, and why CityU SCM?
Hong Kong’s creative industries — film, TV, animation, gaming, advertising, branded content, museum and exhibition design, immersive XR — are listed by the HKSAR government as one of the city’s eight “advantageous industries”. The Cultural and Creative Industries Development Agency, the M+ museum, the Hong Kong Palace Museum, Cyberport’s digital entertainment cluster and growing animation studios across the GBA all need graduates who can both create and engineer.
CityU SCM was deliberately designed to sit between an art academy and a computer-science department. Students take cinematography, drawing and critical theory alongside Python, Unity, Unreal Engine, Houdini, computer vision and physical computing. The school’s lab list reads like a creative technology road map: motion capture, virtual production, immersive XR, sound recording, game research, and a Centre for Applied Computing and Interactive Media (ACIM).
For DSE students this matters because the labour market increasingly rewards “hyphenated” media talent — director-coder, animator-technical artist, game designer-researcher. SCM’s curriculum is one of the few in Asia that explicitly trains for that hybrid.
The three JUPAS codes: JS1041, JS1042, JS1043
In the 2026 JUPAS catalogue, SCM offers three different ways in. They lead to different degrees even though many of the early courses overlap.
JS1041 — School of Creative Media (3 majors)
This is the “umbrella” code. Students apply to the School and choose a major (BA Creative Media, BSc Creative Media, or BAS New Media) at the end of Year 1. JS1041 is the most flexible option and is often the right choice if you are not yet sure whether you lean art-side or science-side.
JS1042 — BA Creative Media (BACM)
Direct entry to the Bachelor of Arts in Creative Media. Best for students who already know they want a primarily artistic, theoretical and production-oriented path and want to pick a specialisation feature early.
The six BACM features are:
- Animation — 2D, 3D, stop-motion and experimental animation
- Cinema & Photography — narrative film, documentary, cinematography, post-production
- Critical Theory & Practices — media studies, curating, art-writing, socially engaged practice
- Game & Playable Media — game design, narrative games, playable media as art
- New Media Art — installation, interactive art, AI art, exhibition practice
- Sound Art — sound design, audio for moving image, electronic music, sonic arts
JS1043 — BSc Creative Media (BScCM)
Direct entry to the Bachelor of Science in Creative Media, jointly delivered with the Department of Computer Science. This is the most code-heavy of the three. Students take a full computer-science core (programming, algorithms, computer graphics, AI) and combine it with creative-media studios in animation, games, installation and interactivity.
BScCM is increasingly popular with students who would otherwise have applied to a pure CS programme but want a creative output rather than enterprise software.
Which code should you pick?
| If you… | Pick |
|---|---|
| Want maximum flexibility, still deciding between art/tech | JS1041 |
| Are sure you want art-led production (film, animation, sound, games as art) | JS1042 |
| Want technical depth (programming, graphics, AI) with creative output | JS1043 |
Strong applicants frequently put all three in their Band A. The school treats them as separate programmes for admission, so you do not “waste” a Band A by listing them together.
JUPAS 2026 admission requirements
CityU’s published minimum entry profile for SCM programmes is the standard “3-3-2-Attained + 3-3” pattern, with two electives at Level 3:
- English Language: Level 3
- Chinese Language: Level 3
- Mathematics (Compulsory): Level 2
- Citizenship and Social Development (CSD): Attained
- Two Elective Subjects: Level 3 each
What counts as an elective
In addition to Category A electives, SCM accepts:
- M1 or M2 as one elective (or both together count as one)
- “Other languages” at grade E or above (often a strategic asset for non-Chinese-speaking candidates)
- Applied Learning subjects with “Attained with Distinction I or II” in clusters such as Design Studies, Media Arts and Performing Arts
The Applied Learning pathway is genuinely useful here — students who completed ApL Animation, Film & Video, or Design subjects can use them as a substantive Cat-B elective for an art-led degree.
Score formula and 2024/2025 reference scores
CityU uses a Best-5 (4C+1X or 4C+2X equivalent) scoring approach, with most SCM programmes weighting English slightly higher and offering bonuses for Level 5/5*/5** in arts-related subjects like Visual Arts, Music, Design & Applied Technology, Literature in English, and Chinese Literature.
The most recent published reference data (2024 JUPAS Main Round):
| Code | Programme | Median | Lower Quartile |
|---|---|---|---|
| JS1041 | SCM (3 majors umbrella) | 25 | 23 |
| JS1042 | BA Creative Media | 25 | 24 |
| JS1043 | BSc Creative Media | 25 | 24.5 |
These are Best-5 scores (DSE 7-level scale, 5** = 7). A student with 4-4-3-3-3 sits at exactly 17, well below median — meaning serious applicants generally need a few Level-4 results and at least one Level-5 to be competitive, unless a strong portfolio and interview pull them up.
This is one of the few JUPAS programmes where portfolio and interview can compensate for an average academic score. SCM has historically admitted students with mid-tier DSE results who arrived with strong creative work — particularly in BACM with the Animation, Game & Playable Media or New Media Art features.
The portfolio submission — this is the part most applicants underprepare
For 2026 entry, the official online portfolio submission window for SCM applicants is 22 January – 1 February 2026. Band A and Band B applicants are strongly recommended (in practice: expected) to submit.
Accepted material is broad:
- Still photography, drawings, paintings, sculptures
- Films, videos, animation reels (with credits if collaborative)
- Music compositions, sound design, performance recordings
- Software, games, websites, interactive multimedia
- Critical writing, curatorial proposals, art-writing samples
Practical guidance:
- Quality over quantity. 5–8 considered pieces with a short reflective statement beats 20 unfocused works.
- Show process, not just polish. SCM faculty repeatedly mention that they look for thinking — sketchbooks, iterations, technical notes, why a piece exists.
- Range matters, but specialise. A portfolio entirely of anime fan art reads narrowly; a portfolio with one strong fan-art series plus original observational drawing, a short video, and a piece of code reads broadly.
- Caption everything. Title, year, medium/tools, role (especially for group work), 1–2 sentence intent.
- Submit a project even if unfinished if it demonstrates ambition — a half-built Unity game with a design doc is more impressive than three completed copy exercises.
A subset of applicants are invited to interview and/or further assessment (sometimes including a creative task). The interview is conversational and frequently tests whether you can talk about your work as much as make it.
Curriculum structure
BACM (4-year, 121 credits minimum)
| Component | Units |
|---|---|
| Gateway Education (university-wide GE) | 31 |
| School Requirement (SCM common foundations) | 12 |
| Major Core | 12 |
| Major Elective (your chosen Feature + crosses) | 48 |
| Free Elective / Minor | 18 |
| Minimum total | 121 (max 144) |
Year 1 is the SCM common foundation: Creative Media Studio I & II (cinematography, video post-production), Physical Computing and Tangible Media, drawing and visual literacy, and an introduction to Critical Theory and Socially Engaged Practices. This shared first year is the reason JS1041 applicants do not have to choose a major until later.
Years 2–3 are where you go deep in one of the six BACM features, plus cross-listed electives. Typical paths look like:
- Animation feature: 2D Animation Principles → 3D Modelling and Animation → Experimental Animation → Animation Studio
- Cinema feature: Narrative Film Production → Cinematography → Editing and Sound Design → Documentary
- Game feature: Game Design Studio → Narrative for Games → Game Development → Playable Media Capstone
Year 4 centres on the Graduation Thesis/Project — a research-anchored capstone that can be a creative production (a film, game, installation, animation reel) accompanied by critical writing, or a primarily theoretical thesis. Students exhibit at the annual SCM Showcase at the Run Run Shaw Creative Media Centre, which industry recruiters actively attend.
BScCM (4-year, similar credit count, CS-heavy)
BScCM students take the same SCM foundations but substitute roughly 30+ credits of computer-science coursework: programming (Python/C++), data structures, computer graphics, computer vision, AI for media, and game engine programming. The Major Elective pool is heavily skewed toward technical creative subjects — procedural animation, real-time rendering, technical art, machine learning for art.
BAS New Media (4-year, interdisciplinary)
BAS is the smallest and most experimental of the three. The cohort is capped, and the curriculum is structured around projects that explicitly cross art, science, technology and humanities. BAS students often take electives in physics, biology, neuroscience or cognitive science alongside studios. Expect work in bio-art, sonic art, AI-driven installations, and speculative design.
Advanced Standing entry
For students entering with GCE A-Level, IB, or Higher Diploma / Associate Degree qualifications, SCM offers:
- Advanced Standing I (3-year, 94 credits): A-Level / IB equivalents
- Advanced Standing II (2-year, 69 credits): HD / AD graduates from related disciplines
This is a meaningful pathway for DSE students who do not hit the BACM/BScCM JUPAS cut-off in 2026 but want to enter via an Associate Degree (e.g. HKBU AVA, IVE Higher Diploma in Animation, HKDI Multimedia) and articulate up in two years.
Industry exposure: internships, exchanges, labs
SCM does not run a single mandatory internship, but most students complete at least one through the school’s industry network: Imagine Animation Studios, Pixel Hunter, One Cool Pictures, TVB, NowTV, The Egg Animation, plus advertising and post-production houses. The school’s external relations team maintains an opportunities board updated weekly.
Exchange is significant. SCM has partnerships with Aalto University (Finland), Goldsmiths (UK), Royal College of Art (UK postgraduate articulation), UCLA, NYU Tisch, Tokyo University of the Arts (Geidai), Taipei National University of the Arts (TNUA), CalArts and more. Roughly 1 in 5 BACM students spend a semester abroad in their third year.
Specialised research labs students can join as undergraduate research assistants include the Centre for Applied Computing and Interactive Media (ACIM), the Extended Reality Lab, and the Computational Media Lab.
Career outcomes
CityU’s most recent SCM graduate destination survey shows the typical split:
- ~55% enter creative industry roles within 6 months: animation studios, game companies (including overseas — NetEase, miHoYo, Ubisoft, Riot), VFX and post houses, advertising agencies, broadcasters, OTT platforms, exhibition design firms.
- ~20% continue to postgraduate study — typically the MA Creative Media at SCM, or international MFA / MA programmes (RCA, Goldsmiths, NYU Tisch, CalArts, ArtCenter, Tokyo Geidai).
- ~15% enter cross-industry roles: UX/UI design at tech firms, museum and arts administration (M+, HK Palace Museum, Tai Kwun, JCCAC), education, journalism, digital marketing.
- ~10% freelance / start independent studios.
Starting salaries for 2024 SCM graduates clustered in the HK$18,000–24,000/month range, with technical artists, game programmers and VFX artists at the high end (~HK$28,000+).
Should you apply? A quick self-check
You should seriously consider CityU SCM if:
- You make creative work in your free time — not because of school, but because you want to.
- You are comfortable being judged on portfolios, not just exam scripts.
- You enjoy both hands-on production and reading/writing about ideas.
- You see yourself working in industries that did not exist five years ago.
You should think twice if:
- You want a strictly academic, lecture-and-exam university experience — SCM is studio-heavy, with many courses graded on projects rather than papers.
- You expect a clear, single career outcome at graduation — SCM trains adaptable creative-technical generalists, and most graduates iterate through several roles in their twenties.
2026 application checklist
- Now → September 2025: build/refine a portfolio. Aim for 5–8 strong pieces with captions and a 200-word statement.
- By early December 2025: register for JUPAS, list JS1041/JS1042/JS1043 in Band A (in your preferred order — different codes do not compete with each other).
- 22 January – 1 February 2026: submit online portfolio to SCM.
- March–April 2026: interview / further assessment if invited.
- July 2026: DSE results released, JUPAS Main Round offers issued.
CityU SCM is one of the few JUPAS programmes where what you have made matters as much as what you scored. If your DSE result alone leaves you uncertain, the portfolio is the place to spend your effort. Start it now, and start it specific.